Lucas88 wrote: ↑July 27th, 2022, 1:38 pm
WilliamSmith wrote: ↑July 26th, 2022, 10:43 pm
The somewhat heavy Oculus Quest headset does make me feel a bit weird, but have to say I'm into it and the ability to unleash combat aggression on 100% bad guys (skeleton warriors, 100% willing boxing ring participants, pirates, savage hostile orcs, etc) and then do more practical force training using heavy bags and my Century Bob is pretty fuckin' great, since my old brothers are being homos and won't train with me. (Though one of them might be coming round, but meanwhile VR is better than nothing!!)
There's no substitute for real combat training, my good dude. Your buddies might be too p***y to spar with you but I'm sure that you could find a good Muay Thai gym in Portland where you can do some real sparring with expert instructors and real students of the game.
Besides, we better take advantage of the relative normality that we have now before the (((WHO))) declare another lockdown for another phase of the scamdemic. What next? Another new variant? Monkeypox? f**k those assholes! Be better get fighting fit while we can!
Oh yeah, definitely 100% true!

I am not under the delusion VR is actually a substitute. (Fortunately I did do enough MMA before I know the value of sparring partners and practice.)
I am just happy about the VR combat specifically because my "bros" are being homos who won't train at all right now (though one may be on the verge of changing his mind and we're discussing it but he's busy with his career for a bit longer), so VR Thrill of the Fight boxing is just a "better than nothing" fix to enjoy as an inadequate compromise along with the heavy bag.

At bare minimum VR is great for cardio workouts though, as well as fun.
What I said about unleashed aggression in VR gaming is still fun though, addressing the entertainment side only (off the subject of how Blade and Sorcery admittedly isn't going to turn me into an actual sword fighter, LOL): I don't really like sitting there in front of a gaming console doing violent gaming because it somehow makes me self-consciously aware of myself sitting there like a lump of dough while adolescent fantasies of violent combat play out on the screen, but actually being in full 3d VR in a medieval dungeon environment or something and striking the head off a hostile red-eyed skeleton warrior and watching it's head bounce off against a stone wall and then roll along the ground is pretty damned entertaining.
The current state of VR raises the "suspension of disbelief" level to where I actually am way closer to feeling like enemies actually are attacking me (gun play is fun in it too), and while the visceral satisfaction is not of course the same as actual sparring practice, it's orders of magnitude more convincing than just sitting there with a controller or PC keyboard watching the action on a flat screen.
Things have come a long way from when John Carmack and ID pioneered their pseudo-3d raycasting 3d games like Catacomb 3d, Wolfenstein, Doom, Heretic, and Hexen. I actually love the retro look and feel of some of the fantasy themed ones even more in some ways than modern fancy 3d rendered graphics, but the VR 360 degree real immersion does impress me.
Here's Catacomb 3d which I believe Carmack said was such a head rush to people totally unaccustomed to 3d way back in the day that one of the test-players actually got his brain confused and fell out of his chair.
There was also the thing you'd see inexperienced players do where they get so into the action they involuntarily through up their hands in the direction they're trying to make the on-screen sprite move to avoid falling down a pit in an original NES era or other console game.